We at Heaven and Hell Games have on average more than 10 years of game development experience, covering Unity and Unreal. So there’s lots of ways we can help you make an amazing game!
A cooperation with us can look very different: whether you need a Technical Artist to be installed in one of your teams to guide you through the technical challenges of day to day game development or you give us one huge task to help you achieve your milestone goals.
This page covers the different areas that we can help you with.

Performance Optimisation
Performance is one of the main responsibilities of Technical Artist and one of the most crucial aspect of Game Development. No matter if you want an analysis of your game, planning of your features or alternative ideas for your expensive environments, there’s years and years of experience to help you make a smoothly running game.
Tool Development
With many years of C++, Python and C# knowledge as well as Blueprinting, we can help you solve your velocity killers and enable your team to have fun at work. This includes standalone applications as well as tools built into your game engine or DCC.


Pipeline Development
Do you need your content to be moved between different Software Packages such as Maya, Houdini, Blender or similar? Do you need to find the best format to send them around? We can help you streamline your process, whether by creating guidelines or even creating exporters / importers.
Shaders / Materials
Equipped with experience in CG, HLSL and GLSL as well as all common Material editors, there’s plenty of support we can offer to make your pixel as pretty as we can.


Leadership and Training
Do you need a Technical Art Lead to help streamline your processes with your Tech Art Team or to teach your employees technical insights into new technologies? We help you to make sure everyone understands the challenges ahead.
( Picture from a class at Breda, Netherlands)
VFX
We are Technical Artists and not VFX artists but since there’s a certain overlap, minor tasks can surely be taken over as well. This can for example be adjustments of current VFX or VFX Materials.


Subversioning
We are Technical Artists and no Perforce Administrators but we can help you make sure your contributors have the knowledge and the support they need in order to add their content to your game. This includes Git, SVN, Perforce or Plastic SCM.
UI
Creating UI elements or analysing / optimising them is a common task of Technical Artists. We can help you squeeze the most out of this important aspect of your game.


Project Basics
If you’re planning a new project and you want us to do the basic steps for the setup, we can do that too. Naming and folder conventions, file formats or suggestions for your specific project needs, for example Market Place Assets to accomplish your wishes.
Let’s have a chat!
If you need any of those service or are unsure if we offer certain services, drop us a message and we will see what we can do!